Digital Media

Digital Media —

How To Make A Golem

How To Make A Golem is a multimedia art installation that intertwines a 15-minute video, an AR (augmented reality) gallery, and a linoleum block print to bring to life my great grandmother’s story as a ceramicist and a survivor of the Holocaust. Here, the golem from Jewish folklore is paired alongside her tale and her pottery as a metaphor for art that keeps stories alive and stands against any and all oppression.

Skills: Kiri Engine (3D scanning and archiving), Autodesk Fusion 360 (3D mesh editing), Blender (3D rendering and animation), Premiere Pro (video editing), After Effects (animation rendering), 8th Wall (AR programming and design), Resolume Arena (live video effects and montaging), Ableton (sound editing and music arrangement), Audacity (sound editing),YouTube (content management), Photoshop and Illustrator (graphic design), linoleum block printmaking, digital archiving

Space Time

Space Time is a visual prototype for a productivity app that focuses on taking away the stress of time limits through an interplanetary-themed customizable schedule

Created with Jivan West, Nikhil Madhu, and McClain Martensen

Skills: Adobe XD, visual prototyping, motion graphics, user experience, graphic design

1-800

1-800 is a short experimental film that places the viewer in a seeming endless infomercial by chaining together 1-800 phone numbers

Skills: Adobe Premiere Pro, video editing, audio editing

Solomon and the Golem

Solomon and the Golem is a short, narrative point-and-click game that tells the story of a cowboy seeking to bring a creature of clay to life in the middle of the American Southwest

Skills: Game design, pixel art, visual storytelling

For Concertina Electronics (Accordion)

For Concertina Electronics (Accordion) is a live video performance piece made for an original experimental sound piece by Charlie Kriedler which collages disparate video sources

Music by Charlie Kriedler

Skills: Resolume Arena, live video performance, video editing

Feet of Clay

Feet of Clay is a fast-paced 2D arena battler in which you take control of a golem, using your flying kicks and clay projectiles to return your opponent to the earth

Created with Henry Richardson

Skills: Unity, C# programming, game design, pixel art animation, level design, playtesting

Mosh Mouth

Mosh Mouth is a one-button video game in which you must duck and two-step your way through the mosh pit that has formed in a giant creature’s mouth

Skills: Unity, C# programming, game design, pixel art animation

The Pacemaker 1.0

The Pacemaker 1.0 is heart-themed additive synthesis patch that allows the user to adjust settings on four different oscillators—including oscillator types, filter types, ADSR graphs, note duration, pulse width modulation and more—in order to create their own custom synth

Skills: Max 8, audio programming, UI design, graphic design

Documents

Documents is a branching, decades-spanning hypertext narrative that weaves together my family history using photos and both original writing and transcribed interviews from with my great grandmother

Skills: HTML, CSS, photo editing, creative writing