Digital Media
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Digital Media —
How To Make A Golem
How To Make A Golem is a multimedia art installation that intertwines a 15-minute video, an AR (augmented reality) gallery, and a linoleum block print to bring to life my great grandmother’s story as a ceramicist and a survivor of the Holocaust. Here, the golem from Jewish folklore is paired alongside her tale and her pottery as a metaphor for art that keeps stories alive and stands against any and all oppression.
Skills: Kiri Engine (3D scanning and archiving), Autodesk Fusion 360 (3D mesh editing), Blender (3D rendering and animation), Premiere Pro (video editing), After Effects (animation rendering), 8th Wall (AR programming and design), Resolume Arena (live video effects and montaging), Ableton (sound editing and music arrangement), Audacity (sound editing),YouTube (content management), Photoshop and Illustrator (graphic design), linoleum block printmaking, digital archiving
Space Time
Space Time is a visual prototype for a productivity app that focuses on taking away the stress of time limits through an interplanetary-themed customizable schedule
Created with Jivan West, Nikhil Madhu, and McClain Martensen
Skills: Adobe XD, visual prototyping, motion graphics, user experience, graphic design
For Concertina Electronics (Accordion)
For Concertina Electronics (Accordion) is a live video performance piece made for an original experimental sound piece by Charlie Kriedler which collages disparate video sources
Music by Charlie Kriedler
Skills: Resolume Arena, live video performance, video editing
The Pacemaker 1.0
The Pacemaker 1.0 is heart-themed additive synthesis patch that allows the user to adjust settings on four different oscillators—including oscillator types, filter types, ADSR graphs, note duration, pulse width modulation and more—in order to create their own custom synth
Skills: Max 8, audio programming, UI design, graphic design